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a projecile problem (1 Viewer)

lollol

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a missile was launched from the ground at an angle of 30, the initial velocity was 300 m/s

a)find the total flight time
b)what is the value of horizontal velocity at 20s
 

denoz

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lollol said:
a missile was launched from the ground at an angle of 30, the initial velocity was 300 m/s

a)find the total flight time
b)what is the value of horizontal velocity at 20s
first u have to find the vertical and horizontal components:

vertical=300 sin30=150m/s
horivontal=300 cos30=260m/s

a) to get time to max hieght you use:
v=u+at
0=150+(-9.8)t note:v=0 as at max height there is no vertical velocity
t=15.3 seconds

therefore flight time = 2x time to max height=30.6 seconds

b) since horizontal velocity remains constant = 260m/s

hope this helps:)
 

airie

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Or you could use the formula (delta)y = uyt + 0.5ayt2 for (a), where (delta)y = 0, ay = g = -9.8ms-2 and uy = u sin(theta) = 300(sin 30 degrees) = 150m/s, which works regardless of the point of launch :)
 

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Alternatively since you know the angle and the initial velocity, you could use the formula for time, i.e. time = 2u sin (angle) / gravity (9.8)
 

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Kabbasi said:
Alternatively since you know the angle and the initial velocity, you could use the formula for time, i.e. time = 2u sin (angle) / gravity (9.8)
ive never seen this formula before where did you get it?
u.sin(angle) = vertical velocity
vertical velocity/ gravitational acceleration = time ....
.... ahh right dw im an idiot ><
i didnt realise you used the time for the whole journey

nice derivation though i wouldnt have thought of it like that
 

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twilight1412 said:
ive never seen this formula before where did you get it?
u.sin(angle) = vertical velocity
vertical velocity/ gravitational acceleration = time ....
.... ahh right dw im an idiot ><
i didnt realise you used the time for the whole journey

nice derivation though i wouldnt have thought of it like that
Don't worry, our teacher can derive LOTS of complicated formulas from other formulas they look like they belong to the Mathematics Extension 1 course.

airie said:
Or you could use the formula (delta)y = uyt + 0.5ayt2 for (a), where (delta)y = 0, ay = g = -9.8ms-2 and uy = u sin(theta) = 300(sin 30 degrees) = 150m/s, which works regardless of the point of launch :)
Why is (delta)y=0 ? Does this have something to do with displacement ? I'm confused at what my teacher teaches me.
 
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twilight1412

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f3nr15 said:
Don't worry, our teacher can derive LOTS of complicated formulas from other formulas they look like they belong to the Mathematics Extension 1 course.



Why is (delta)y=0 ? Does this have something to do with displacement ? I'm confused at what my teacher teaches me.
delta y in this case seems to be displacement
remember displacement and distance are 2 different things
i think thats the maths formula heres the physics one similar but clearer
s = (1/2)at^2 + ut

a = acceleration which in this case in gravitational
u = inital velocity
s = displacement of object
t = time
this can be derived from
v = u + at
and
2as = v^2 - u^2
 

airie

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f3nr15, since the object was launched from the ground (and assuming that it landed on the ground :p), the point of landing is level with the point of launch. Therefore, the displacement in the vertical direction, ie. (delta)y, is zero :)

And no twilight1412, that formula I mentioned is actually the "physics one" with the "physics notations" for the variables, as in the physics syllabus :p
 

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airie said:
f3nr15, since the object was launched from the ground (and assuming that it landed on the ground :p), the point of landing is level with the point of launch. Therefore, the displacement in the vertical direction, ie. (delta)y, is zero :)

And no twilight1412, that formula I mentioned is actually the "physics one" with the "physics notations" for the variables, as in the physics syllabus :p
k thnx in all cases dy is always 0.

twilight1412 said:
delta y in this case seems to be displacement
remember displacement and distance are 2 different things
i think thats the maths formula heres the physics one similar but clearer
s = (1/2)at^2 + ut

a = acceleration which in this case in gravitational
u = inital velocity
s = displacement of object
t = time
this can be derived from
v = u + at
and
2as = v^2 - u^2
Since you use s as your displacement instead of the d we use, here are the five equations of motion I remember:

1. s/t=v+u/2
2. v=u+at
3. 2sa=v2-u2
4. s=ut+1/2at2
5. s=vt-1/2at2

As for two-dimensional projectile motion, I assume the y-displacement formula to be:

dy=uyt+1/2ayt2

And assume the x-displacement to be:

dx=uxt+1/2axt2


And when finding out the displacement between the bar and athelete in high jump at the instantaneous moment the athelete is on top, for example:

dy=vyt-1/2ayt2

Where vy = 0 because at the vertex, velocity is 0.
 
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