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Curve sketching (1 Viewer)

Mark576

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y = 1/x2
dy/dx = -1/x
Therefore this graph is monotonically decreasing for positive values of x, and likewise monotonically increasing for negative values of x. Note that the graph must always be above the x-axis, and that the lim (x-->0-) = +∞ and that the lim (x-->0+) = +∞. We could also work out the limits as x-->±∞ but I think that's obvious enough.

That should help you draw the graph, and yes I've taken note that you can only use 2 unit methods for this graph. This would be much simpler in 4 unit :D
 
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lacklustre

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hey guys how do you sketch inverse trig function in graphmatica? I can't figure it out. (I tried y = sin^-1 x and other variations)
 

powerdrive

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lacklustre said:
hey guys how do you sketch inverse trig function in graphmatica? I can't figure it out. (I tried y = sin^-1 x and other variations)
another way of writing inverse sin/cos/tan x is "arc sin/cos/tan x"

i.e. y=sin^-1 x --> y=arcsin x etc.

in the instructions it says write y=asin x for inverse sin x etc.
 

Mark576

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Try: y=asin(x) <--the parentheses are important!
 
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lacklustre

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Ah thanks guys. works a treat

Another one: How do you change the axis to radian measure?
 

Arithela

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heres another question:

3x(x - 2) > 0

solving this, you get:

x < 0, x > 2

but how do we know x is less than 0 or vice versa without sketching the curve?
 

sunny

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Solve it as a quadratic instead (which is almost sketching it anyway). 3x(x - 2) gives you x intercepts of 0 and 2. Use x=-b/2a (formula for axis of symmetry) to get the min/max value, in this case its -1.

That means you have a concave up parabola with y values > 0 when x < 0 and x > 2.

Maybe someone has a better way, but this is the first that comes to my mind.
 
P

pLuvia

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Arithela said:
heres another question:

3x(x - 2) > 0

solving this, you get:

x < 0, x > 2

but how do we know x is less than 0 or vice versa without sketching the curve?
You could just test a random point between the two values you have obtained. Or you could follow the general rule:

Let a and b be two constants where a<b, and x and y be two unknowns

Consider - (x-a)(y-b)>0 then solving it x<a or y>b
Consider - (x-a)(y-b)<0 then solving it a<x<b

That's usually a rule that works, but more than on one occasion they tell you to check using some method that your answer is right, so just do the random point testing
 

Arithela

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testing a random point works (easier than the other methods mentioned), thanks!
 

williamc

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Arithela said:
heres another question:

3x(x - 2) > 0

solving this, you get:

x < 0, x > 2

but how do we know x is less than 0 or vice versa without sketching the curve?
3x(x-2) > 0

Break it up so you get:

3x >0 and x-2 > 0
x>0/3 .................x>2
x> 0

You cant get x >0 coz u already have x>0 x >2
So you get x<0


I dont know the theory behind it but simply, x> 0, x>2 doesn't make sense. So x<0 and x>2.

To make sure that is right, you just expand the brackets and then graph. Testing a point would also prove x<0.
 
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