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Harder Projectile Motion Q (1 Viewer)

Makematics

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Hey guys, so there is this question in cambridge 4U, and i just can't get it. It would be much appreciated if you could help me out :) ive looked at the solutions that are available online and they are shit and dont make any sense, so yeah...

A particle is projected with speed V from the top of a cliff of height h above sea level. Find the greatest horizontal distance the particle can cover before landing in the sea.
 
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braintic

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Hey guys, so there is this question in cambridge 4U, and i just can't get it. It would be much appreciated if you could help me out :) ive looked at the solutions that are available online and they are shit and dont make any sense, so yeah...

A particle is projected with speed V from the top of a cliff of height h above sea level. Find the greatest horizontal distance the particle can cover before landing in the sea.
Find the Cartesian equation of the projectile's path, let y=0, and use the quadratic formula to write x as a function of theta (taking only the +ve case). Then use calculus to maximise x.
 

Makematics

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i tried that. got me nowhere. even after 4 pages of working i couldnt get anywhere. it's probably a matter of forcing out the algebra
 
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Makematics

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BTW if anyone wants some help, the answer is (V/g) sqrt (V^2 +2gh)
 
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Makematics

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ok well ive gotten down to cos (2alpha)=gh/(V^2 +gh) idk if that helps though :/
 

Makematics

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the most amazing thing just happened, i did it!!! for some reason before i put this post up, i was really close to getting it, but i just stopped, because it was getting too ugly. moral of the story is never stop in the middle of a proof! i would write up a solution on latex for anyone who is curious, but i would be here till tomorrow. also if anyone finds a quicker way than the method which braintic described, let me know. because that was just brutal algebra and trigonometry.
 
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Menomaths

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Lmao attempted to solve this question thinking it was Physics...but then I realized...
 

Sy123

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After quadratic formula and that business:



Taking the natural logarithm of both sides then differntiating gives us an easier time, also notice that when we do so the second bracket becomes a standard integral:



letting R'(a) = 0, then simplifying, making use of pythagorean trig identity, we arrive after a long haul:



Now setting up a right angled triangle, we find that:



Substituting this into R(a), then fiddling around, noticing that the stuff in the square root miraculously forms a perfect square:



Putting all of this crap in we get a cancellation, we arrive at the answer.
 

Makematics

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ok so in other words, there is no way around the painfully long algebra... but that's a nice method you have there. i used the same method that braintic suggested and it worked out too!
 

Makematics

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the sad thing is it looks like a reasonable 3U question at first glance...
 

Sy123

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ok so in other words, there is no way around the painfully long algebra... but that's a nice method you have there. i used the same method that braintic suggested and it worked out too!
I am wondering whether there is a differential equation type solution. If:



Then we can see that:



So that means, if we can prove the above differential equation perhaps by thinking physically, using forces and whatnot then it may be a possible solution.

I'm just throwing ideas out there lol it may not have any physical relevance whatsoever.
 

rural juror

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actually you don't need a lot of algebra if you do it the simple way,

right down your equation of motion

tanOx - x^2sec^Og/2v^2 + h = 0 and then implicitly differentiate that. You get the condition that tanO = V^2/gx, which if you sub that in, kills it. its much easier than fiddling around with square root signs
 

Sy123

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actually you don't need a lot of algebra if you do it the simple way,

right down your equation of motion

tanOx - x^2sec^Og/2v^2 + h = 0 and then implicitly differentiate that. You get the condition that tanO = V^2/gx, which if you sub that in, kills it. its much easier than fiddling around with square root signs
That makes much more sense, nice.
 

Makematics

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actually you don't need a lot of algebra if you do it the simple way,

right down your equation of motion

tanOx - x^2sec^Og/2v^2 + h = 0 and then implicitly differentiate that. You get the condition that tanO = V^2/gx, which if you sub that in, kills it. its much easier than fiddling around with square root signs
wow nice, repped.
 

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