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How would you derive the cartesian equation for projectile motion? (1 Viewer)

OreoMcFlurry

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Hey guys,

How would you derive the cartesian equation for projectile motion from the horizontal and vertical accelerations of the object?

In other words, How would you derive the cartesian equation from this step:

x double dot = 0
&
y double dot = -g

(assuming that upwards is positive)
 

Life'sHard

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x dot would just be vcostheta + c

y dot would be -gt + vsintheta + c

To find the constant the question would specify what is occuring at that velocity and time. Same with x and y displacement.

x = vtcostheta + c

y = (gt^2)/2 + vtsintheta + c
 

Valvesound

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Hey guys,

How would you derive the cartesian equation for projectile motion from the horizontal and vertical accelerations of the object?

In other words, How would you derive the cartesian equation from this step:

x double dot = 0
&
y double dot = -g

(assuming that upwards is positive)
Do what Life'sHard did and then make t the subject in the x component and sub that into the y component
 

OreoMcFlurry

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x dot would just be vcostheta + c

y dot would be -gt + vsintheta + c

To find the constant the question would specify what is occuring at that velocity and time. Same with x and y displacement.

x = vtcostheta + c

y = (gt^2)/2 + vtsintheta + c

So, when integrating from acceleration to velocity (ie. x double dot and y double dot to x dot and y dot respectively), we substitute c with the initial horizontal and vertical velocities. Do we need to write "Initial conditions" to explain why c is the initial velocities or is it not required?
 

CM_Tutor

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Explained slightly differently, the path equation links and . The above answers explain how to get from and to and as functions of , time. You then can find the path by eliminating because you have every point on the path as and so is just a parameter.

For MX1 projectiles, you know the path is a (part of a) parabola and you can find a position at any particular moment by substituting , but to find properties of the path itself, you may need it in Cartesian rather than Parametric forms.

Conceptually, this is the same as taking as a point on a circle centred at and need to interchange with the Cartesian form , which you find by eliminating the parameter .
 

CM_Tutor

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So, when integrating from acceleration to velocity (ie. x double dot and y double dot to x dot and y dot respectively), we substitute c with the initial horizontal and vertical velocities. Do we need to write "Initial conditions" to explain why c is the initial velocities or is it not required?
Suppose the particle is projected from the origin at time at at an angle to the horizontal:



 

OreoMcFlurry

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Suppose the particle is projected from the origin at time at at an angle to the horizontal:






Thank you so much! I was confused on how to present such info when answering a projectile motion question and this has helped a lot :)
 

CM_Tutor

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Be aware that MX1 methods now tend to treat projectile motion from a vector perspective, in which case the derivation is more like:

Suppose the particle is projected from the origin at time at at an angle to the horizontal. Then the vector for the velocity of projection is . The vectors , , and are the vectors for the acceleration, velocity, and position of the projectile at time .




 

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