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jhakka
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Forest Mage (The Soldier Son Trilogy: Book II) by Robin Hobb
I'll keep this relatively short, because this book was nothing short of disappointing.
What began as a slightly two-dimensional, if at least still reasonably engaging and interesting story, despite extremely poor editing (due to an apparent desire to get the book on the shelves as soon as possible), in Shaman's Crossing, a novel that one member here described as an "extended prologue", has been continued in this book, and performed nothing more than a belly-flop. While the first book was a bit superficial, it did set up a world where interesting things could happen... something that Hobb failed to deliver for perhaps 450 of the 600-odd pages in this novel.
The problem is not that the book is boring (although that is a huge problem in itself), but rather the fact that there is at least two hundred pages worth of material in there that overlaps with itself. That's not to mention the opening chapter which pretty much summarises the entire first book - a technique for getting a reader back into the story so trashy that I haven't seen it since Animorphs. This is a completely different thing, where Hobb literally spends about 200 pages saying the same thing over and over and over again, and Nevare (our rather dull hero) pretty much saying "I don't get it." Seriously, if we chopped out a third of the book we wouldn't have missed anything, and perhaps it would have been a bit more exciting.
And on top of all that, it seems like we are recycling character types and plot elements from The Farseer Trilogy and The Liveship Traders to keep things moving. While this was exciting the first time around (ie: in The Farseer Trilogy and The Liveship Traders), it becomes very tired when Hobb tries to pull it off in a much less interesting story.
That's not to say that there aren't some good things in there. Unfortunately it takes about 150 pages for the book to even be interesting, and another 200 or so to get to the point where one would say "Ok, I'm enjoying this now". To her credit, Hobb does do a nice job of creating a new style of magic (though the world it's in kinda sucks), and also provides a nice look into issues like gender and colonisation.
Overall, I think it was a boring book with a couple of high points... and even those were quite dull compared to the rest of Hobb's work. I hope for her sake and the sake of her loyal readers that the next instalment more than makes up for a very poor first two books in an initially promising trilogy.
EDIT: So much for short. Oh well.
I'll keep this relatively short, because this book was nothing short of disappointing.
What began as a slightly two-dimensional, if at least still reasonably engaging and interesting story, despite extremely poor editing (due to an apparent desire to get the book on the shelves as soon as possible), in Shaman's Crossing, a novel that one member here described as an "extended prologue", has been continued in this book, and performed nothing more than a belly-flop. While the first book was a bit superficial, it did set up a world where interesting things could happen... something that Hobb failed to deliver for perhaps 450 of the 600-odd pages in this novel.
The problem is not that the book is boring (although that is a huge problem in itself), but rather the fact that there is at least two hundred pages worth of material in there that overlaps with itself. That's not to mention the opening chapter which pretty much summarises the entire first book - a technique for getting a reader back into the story so trashy that I haven't seen it since Animorphs. This is a completely different thing, where Hobb literally spends about 200 pages saying the same thing over and over and over again, and Nevare (our rather dull hero) pretty much saying "I don't get it." Seriously, if we chopped out a third of the book we wouldn't have missed anything, and perhaps it would have been a bit more exciting.
And on top of all that, it seems like we are recycling character types and plot elements from The Farseer Trilogy and The Liveship Traders to keep things moving. While this was exciting the first time around (ie: in The Farseer Trilogy and The Liveship Traders), it becomes very tired when Hobb tries to pull it off in a much less interesting story.
That's not to say that there aren't some good things in there. Unfortunately it takes about 150 pages for the book to even be interesting, and another 200 or so to get to the point where one would say "Ok, I'm enjoying this now". To her credit, Hobb does do a nice job of creating a new style of magic (though the world it's in kinda sucks), and also provides a nice look into issues like gender and colonisation.
Overall, I think it was a boring book with a couple of high points... and even those were quite dull compared to the rest of Hobb's work. I hope for her sake and the sake of her loyal readers that the next instalment more than makes up for a very poor first two books in an initially promising trilogy.
EDIT: So much for short. Oh well.
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