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  1. turtle_2468

    what is cauchy-schwarz?

    trying to figure out how to activate it..
  2. turtle_2468

    what is cauchy-schwarz?

    testing $x_1$
  3. turtle_2468

    what is cauchy-schwarz?

    x_1 is just a number... so basically you plug numbers into those weird looking symbols eg if x_1=2, x_2=5, y_1=3, y_2=7 then cauchy-schwarz inequality says that (2^2+5^2)*(3^2+7^2)>=(2*3+5*7)^2. Which if you expand out you can see is true. PS x^2 means x squared...
  4. turtle_2468

    what is cauchy-schwarz?

    Cauchy-Schwarz is an inequality (C-S) for short. It goes, for positive integer n and positive (can make it non-negative, but positive makes things easy to understand) x_i and y_i... {(x_1)^2+(x_2)^2+....+(x_n)^2}{(y_1)^2+(y_2)^2+....+(y_n)^2}>={(x_1.y_1)^2+(x_2.y_2)^2+....+(x_n.y_n)^2}...
  5. turtle_2468

    Is this possible?

    You can't usually integrate random expressions... Including this one... If you're masochistic and want to figure out random stuff then go to http://integrals.wolfram.com. It comes out with an extremely ugly expression.. you have been warned... basically the techniques you're taught in 4U are...
  6. turtle_2468

    What's 4U like?

    UNSW comp you're allowed to bring in books anyway :-P
  7. turtle_2468

    unordered selection with repetition

    Just thinking on the run, but... you could always do a summation thing.. ie case 1: none of the 31 cards are A's. case 2: there's 1 A. Then for each case, you've determined how many non-A cards you need to choose (eg 30 non-A's for case 2) then just 198C30... Actually, so then generalising...
  8. turtle_2468

    I guess u could call it projectile motion...

    The thing is, if you consider their relative motion it gets a lot easier... ie let the first particle be defined as the origin (your euclidean plane is then a "camera" capturing what goes on about that point). Since both particles have equal acceleration, you can deem them to have zero...
  9. turtle_2468

    a,b in field. ab = 0. show a = 0 or b = 0

    Although, I reckon mclake has _actually_ done finite whereas I haven't... hence the "apparently"... but algebra is fun :-) Well I have an assignment due now so maybe I should actually stop wasting time..
  10. turtle_2468

    a,b in field. ab = 0. show a = 0 or b = 0

    yeah... well I don't do that much volume but it's good stuff :-) BTW apparently finite is a relative walk in the park compared to discrete..
  11. turtle_2468

    Probability and Volume Questions

    lol I can't read..
  12. turtle_2468

    help me

    yep, sounds wrong to me too..
  13. turtle_2468

    help me

    I'd like to help but I have no idea of what the proof is..
  14. turtle_2468

    a,b in field. ab = 0. show a = 0 or b = 0

    Ahh this brings back fond memories...
  15. turtle_2468

    can someone explain this to me

    There's always newton and lagrange to go on..... and you thought soccer rivalry was bad..
  16. turtle_2468

    can someone explain this to me

    Scammed it from IMO2001 :-) Also got another cool poster about reimann zeta fn... both on my bedroom wall... nerdy isn't it.. but one of them is getting tattered so coming off soon. I did mean half a something.. let me go check Oh. Yeah, quartic isn't excessively long, you're right affinity...
  17. turtle_2468

    Probability and Volume Questions

    GRRR my third time writing this: This had better work Probability: method 1. Let 2 people be A and B. Let the group A belongs to be the first group. B is then randomly allocated to one of the other slots. There are 4 slots left in first group, 5 in second group, so prob of them being...
  18. turtle_2468

    Probability and Volume Questions

    EDIT: dbl post that didn't work.
  19. turtle_2468

    Find locus of a complex number

    In reply to what you said before... Let the intersection of the arc with the y-axis be Y. Then Y, -1, 1 form an equilateral triangle, you can work out Y from that, and the centre of the triangle is the same as the centre of the circle..
  20. turtle_2468

    help

    I reckon it's right...
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